Figured I ought to post something about the doors... I did some research on how prop_door_rotating works and found some good stuff that describes how to use them:
prop_door_rotating - Valve Developer Community
WiseDoor - Valve Developer Community
Basically what you do is u create a prop_door_rotating and set the model to one of the following:
props_c17\door01_left.mdl
props_c17\door02_double.mdl
props_doors\door03_slotted_left.mdl
You would use the door01_left for almost all doors. Hit apply and the door will show up in Hammer. Put it where you want it and you're on the way. Now you have to select how you want it to open. For most cases you will use the door handle. To do this go into the door's properties and use Hardware Type --> Lever. The pushbar is also good, especially for commercial or industrial settings. Anyway, this choice won't appear in hammer, but it will show up in game:
Here's what it looks like in Hammer:
You can play with some of the other options like the skin, but make sure the Flag for Use Closes Door is checked so that you can close the door. Also, give the door a name. For example if you made a hotel you might name it like "Hotel Room 204" so that you know where it is. The door features I developed lets you get information about a door as one of the options in the !door menu and it will print out the door's name for players to see, so a descriptive name is good.
I hope that helps.
Bookmarks