View Poll Results: Do you agree with me?

Voters
11. You may not vote on this poll
  • Yes

    2 18,18%
  • Nah

    9 81,82%
Results 1 to 10 of 21

Thread: Ways to make zombie mod better?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #8
    Queen of the Internet Kung Fu Master
    Join Date
    Oct 2006
    Location
    Atlanta
    Posts
    1.879
    Rep Power
    19

    Default

    Our Zombie Mod server has a very peculiar setup and balance to it that other Zombie Mod servers do not. The theory that I use for the server follows these guidelines:

    - Server should be Unlimited Ammo (UA)
    - Gameplay should be diverse
    - Zombies and humans must be balanced

    Most UA servers don't really follow these guides. Our ZM is modeled off of Zombie Network II and III, both UA servers run by my friend in Germany. However, where MoOnLiGht pushed hers to be very well balanced, they both ended up with a lack of diverse gameplay. On both servers many weapons are restricted and the prop menu is limited. So, here I wanted more fun options for the players. Our ZM has probably the most diverse gameplay I've ever seen. All guns are unrestricted, we have a !weapons menu, and our !propmenu has more items than any other place. We even have parachute enabled on some maps.

    But because of these liberties for humans I had to give the zombies the Barrel Roll so that they can have an edge as well. Humans can use any gun and can spawn plenty of good props, so the Barrel Roll becomes a necessity for zombies to even the field. Zombies also have lower health than normal, making the Barrel Roll even more important.

    With that said, this does not mean I am not open to new suggestions for the server. ZM is always a little crazy, and that's my goal with the server -- to keep it a bit unpredictable. Things are more fun this way. The stuff you mentioned seems like it could really screw up the balance on the server, so I may hold off on it for a while. Zombie Classes might be something I can look at though. But I don't know what the classes would be. Anyway, there are some things I have been trying to develop recently to change game play... Whether or not they are successful is anyone's guess, and other stuff has failed in the past. (Flame thrower for example.) But anyway y'all might find these interesting:

    Cloaking Device:
    - Zombies could cloak for a few seconds at a time to sneak up on humans.
    - Zombies can not attack while cloaked.
    This would help zombies out vs climb campers such as the box tower in horror center.

    Rocket Launcher:
    - Humans can buy a rocket for 4 credits.
    - They can shoot it at zombies to blow them up.


    Whether these are good ideas or not, I have no idea. But the point is that I am always open to suggestions as long as it wouldn't compromise those three guidelines for the server.
    Last edited by Natalya; 08-31-2009 at 04:35 PM.
    [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
    [color=royalblue][b]Forum and Server Administrator[/b][/color]
    PasTieZ: I am scared now thanks nat
    natalyaaf: D:
    PasTieZ: sio is going to ass rape me

    NatalyaAF ウラヌス: i am the baninator :D
    word jackd ת/ύ: ha the baninator and the pwninator

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Conficker virus and ways to help
    By royalewitcheese in forum N00B Unlimited General Chat
    Replies: 0
    Last Post: 04-13-2009, 11:10 PM
  2. CAL match #2 Make up
    By donkey in forum N00B Unlimited General Chat
    Replies: 4
    Last Post: 02-03-2009, 12:53 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •