Okay so we did some live testing today. People complained that there weren't enough spots, but it was in alpha when we played it so you know it's not done yet. Anyway, I put a nice cading room right next to that room with the vent (I call it the HVAC room) so that you can run straight there from spawn real quick if the zombie spawns fast. Here are screens:









So, there are two ways in, the door and the vent. But you have 5 shelves and two of those de_nuke electrical equipment things to block it off with so I think it should be fairly easy for humans to rush there and get setup safely at the start of the game.

I also put a hexagon container in the storage room that is open so if you spawn a dryer in it that will also be a good spot. I know that most of the good spots are in the storage room and spots need to be more spread out, but it's easier to tweak a room I already have than to go and build new stuff. I mean I'm definitely adding more areas, but that's how it works u know. Here's that new container:





I also fixed the buyzone in the one spawn room, and added more crap in the back hall to cade with here:









Expect more rooms tomorrow. The map is now officially in beta btw, meaning it's 50% done. (At least the first floor is. There may or may not be a second floor depending on whether I can make the support trusses in the hallways into models.)